Replacement for the builtin moveTo, but passes through options to PathFinder. Supports
multiple targets, flee, etc. See MoveOpts.
If fallbackOpts is specified, the options will override optsonly if repathIfStuck
triggers a repath. This lets you ignore creeps until a creep gets stuck, then repath around
them, for example.
Replacement for the builtin moveTo, but passes through options to PathFinder. Supports multiple targets, flee, etc. See
MoveOpts
.If fallbackOpts is specified, the options will override
opts
only ifrepathIfStuck
triggers a repath. This lets you ignore creeps until a creep gets stuck, then repath around them, for example.