screeps-clockwork
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    Function dijkstraMultiroomDistanceMap

    • Create a distance map for the given start positions, using Dijkstra's algorithm to factor in terrain costs (0-255, where 255 is impassable).

      This calculates a distance map across multiple rooms, with a few configurable limits:

      • maxOps: The maximum number of pathfinding operations to perform.
      • maxRooms: The maximum number of rooms to explore.
      • maxPathCost: Don't explore tiles with a greater path cost than this.

      At least one of these limits must be set.

      Parameters

      • start: RoomPosition[]

        The starting positions.

      • options: {
            allOfDestinations?: { pos: RoomPosition; range: number }[];
            anyOfDestinations?: { pos: RoomPosition; range: number }[];
            costMatrixCallback: (room: string) => undefined | ClockworkCostMatrix;
            maxOps?: number;
            maxPathCost?: number;
            maxRooms?: number;
        }

        The options for the distance map.

      Returns {
          distanceMap: ClockworkMultiroomDistanceMap;
          foundTargets: RoomPosition[];
          ops: number;
      }

      A multi-room distance map.